Establishing Business Relationships in the Arab Gulf Countries

Please join us for our webinar hosted by Advocate Grzegorz Lesniewski. His guests are:
Agnieszka Klimczak- business practitioner in Arab countries and author of the book “Business in Arabic”.
Rita Chebli of THE FIRM (Moaza Alkhadar Advocates and Legal Consultancy)
based in Dubai.

Together they share their knowledge of business in the Arab Gulf Countries.

What can you expect?

Practical Tips:
Experts will provide practical tips for establishing business relationships in the Arab region.
Cultural Differences Analysis:
Learn how cultural differences affect doing business in the Arabian Gulf.
Legal Aspects of Business:
We will focus on the key legal aspects of doing business in the Arab world, particularly in Dubai.

Who is this webinar for?

🌐 For entrepreneurs from Poland who are thinking about expanding into Arab markets.
💼 For medium and large companies interested in cooperation in the Arabian Gulf.

Don’t miss this unique opportunity to gain valuable information that can develop your business! 💪

Link to the material: https://lnkd.in/dHBYC-FN

Be with us and prepare your companies for the fascinating challenges of the Arab markets! 🌍✨

December x LBKP 📆

The end of the year is full of interesting events in which we are involved as a law firm:

🔍 Pawel Kempa- Diminski on Thursday 14.12 on employee documentation for Must Read Media.

Pawel is a legal counsel for special tasks, who also hosts the series “expert advises” as part of our SM. He will share his experiences and insights on the documentation collected from candidates, during the recruitment process. Read more / sign up here:

Konferencja „Dokumentacja pracownicza od A do Z”

 

🎤 Monika Skaba-Szklarska on Holding Law for Must Read Media
Monika 11.12 shared valuable insights on the practice of applying the holding company provisions of the amendments to the Companies Act after one year in force.

📚 Workshop with Gregory Lesniewski on #Cloud in the financial industry vs. current challenges: #Data Act and #GDPR, for MMC Poland.
Last week, Grzegorz offered attendees a deep dive into the cloud, in the context of new laws and obligations related to connected products, connected services and, of course, cloud vendor change rules and interoperability.

 

If you didn’t manage to attend the meetings with Monika or Grzegorz, get back to them – they will be happy to share their conclusions and materials!

We welcome Malgorzata Sokolowska to our team!

Gosia is a legal advisor with more than 20 years of professional experience, the last 10 of which she has advised in the dynamic Life Science sector. She is a wealth of knowledge in health care law, covering contract, procurement and pharmaceutical law.

Gosia specializes in guiding clients through the intricacies of clinical trials, negotiating sponsorship and implementation agreements, and navigating regulations related to product registration-from reimbursement issues to manufacturing and distribution issues. Gosia is well versed in pharmaceutical law, medical technology, cosmetic law, medical devices, biotechnology and agri-food law.

Having a regulatory expert like Gosia adds significant value to our team. Gosia, boasts a successful track record in the areas of supporting mergers and acquisitions, transformations and the establishment of regulated market distribution structures. Her areas of expertise also include franchise issues, food law (with a particular focus on the regulation of FSMPs, dietary supplements and medical cannabis), consumer protection law and combating unfair competition.

In addition to market practice, she has also gained practical experience in public administration, where she led the restructuring of public health care facilities and played a key role in the creation of reimbursement procedures and coordinated care.

In addition to his legal skills, he is actively involved in compliance, audits and social and governance consulting in ESG projects.

Corporate secrecy – how to protect it?

When an employee leaves your company, it can cause more than just problems related to having to recruit for his or her position or transferring responsibilities to a new employee. One of the more difficult situations you may have to deal with is:

– the possible departure of the employee along with the client (or staff of employees)

– a former employee’s use of your company’s secrets, e.g., within his or her newly established business or with a competitor;

– impersonation of your brand and use of your trademark (e.g., an employee who has worked with a particular company for years may be associated with it and use this fact in further contacts with customers).

Prevention is better than cure

The ideal situation is when you protect yourself in advance by entering into appropriate agreements with the people you work with, viz:

Non-competition agreements;
Non-disclosure agreements, the so-called NDA (a business secret is the right to confidential information that has economic value when the entrepreneur has taken reasonable measures to maintain confidentiality about it. It can apply to technical, organizational, financial information).
On the other hand, if you have not entered into the above-mentioned agreements, then you should consider whether the behavior of a former employee constitutes an act of unfair competition.This is because regardless of the contractual provisions, the employee is liable under the Act on Combating Unfair Competition and the Labor Code. A business secret arises independently of the contract, but it must meet several conditions:

– it must have economic value,

it must not be disclosed to the public, and

– should be identified by the entrepreneur as a business secret (the entrepreneur should take certain measures to protect this information from unauthorized persons).

 

If, despite the absence of a confidentiality agreement, this secret has been otherwise communicated (e.g., in the work regulations, in the content of an email) – then we can take civil or criminal action. On the other hand, a non-disclosure agreement definitely strengthens the position of the entrepreneur in case of a dispute with a former employee on this background.

 

An additional aspect that should be noted is that the confidentiality agreement should be “tailor-made”. Too general provisions in practice make it difficult to comply with.

Remember, too, that no contract is a 100% guarantee that your company’s secrecy will not be breached (even major corporations like Apple are vulnerable to this – see the high-profile case of two Chinese nationals stealing data on the “Project Titan” autonomous car model; despite the fact that they signed agreements obliging them to maintain confidentiality about the projects they were working on, and that the corporation’s work on developing advanced technology was covered by strict secrecy, it was breached).

How not to lose in court

An analysis of case law and court cases in which companies sue their former employees leads to the conclusion that if the cases are lost it is not because the information used by the employee could not be a company secret – because it is usually confidential data and has economic value. The reason for losing is usually that the employer did not take action, or took action, but not enough to make the information a business secret. That is, he has not taken reasonable measures to keep the information confidential, or he has not informed employees that the information in question is his business secret.

Ways of preserving confidentiality in a company consist of taking necessary measures, reasonable under the circumstances (organizational, IT and legal measures – third parties wishing to see information about the company would have to break security). In addition to the aforementioned non-disclosure agreement, these actions can consist of:

Marking documents with a confidentiality clause, a “company secret” clause,
Introducing individual logins and passwords for employees,
3 Setting different levels of access to information in the company.

Application of the “need to know” principle – ceding access to information to employees by limiting the circulation of information (not every employee must have access to every piece of information, it should be limited according to the scope of duties, the need to access certain data),
The puzzle principle – only information put together has real economic value (like a Coca-Cola recipe;)). Different people have access to different information, but do not have access to the whole,
Entering passwords for important documents,
Controlling the movement of visitors around the company (use of passes when entering the company),
Applying restrictions on access to premises,
Awareness and work organization culture of destroying unnecessary documents, leaving empty desks after work, hiding the most important documents in locked cabinets or safes.
Signing confidentiality clauses is recommended, of course, while other technical safeguards in the company and tools for possible tracking down the perpetrator of a breach (leakage of confidential data) should not be forgotten. Otherwise, the NDA agreement will not serve its purpose.

Secret weapon in the fight against competition – trademark registration

In addition, if your business is not a small, purely local enterprise, it is worthwhile to take care to protect its brand and register a trademark – in many cases it will then be sufficient in the event of infringement to use the resulting protective right or simply the protection provided by copyright law (there is a reversed burden of proof – you derive your rights to the brand from the certificate of registration itself – it is the competitor who, in order to invalidate it, must initiate a dispute and gather evidence himself).

The milk has spilled – what to do?

If you already know that your current/ex-employee is preparing to exploit your company secret (or worse, has already committed such a violation), and efforts to resolve the problem amicably end in failure, you should take legal action as soon as possible – bring a civil action for cessation of infringement and for damages, as well as file a criminal prosecution for violation of company secrets. Only quick and comprehensive action will protect the interests of your business. Remember that time works against you both for business reasons (longer lack of response = greater damage, number of lost customers, demotivation of remaining employees) and for legal reasons (difficulties of proof due to the passage of time and the start of the statute of limitations for possible civil claims as well as the criminality of the act).

In conclusion, first of all, we recommend securing the interests of the company at the earliest possible stage by preparing and implementing appropriate documentation, regulations, agreements and procedures in the company, while if your company is already dealing with a committed breach of secrecy then a detailed analysis of the factual and legal situation by our lawyers will help to take appropriate action on the measure and scale of the violations committed so as to minimize losses as quickly and effectively as possible.

We will tell you exactly what actions you can take in the case of a violation committed in the next section.

If you want to secure your business and take measures to protect its secrecy, we invite you to contact and cooperate with our experts.

 

AGE CLASSIFICATION SYSTEMS IN VIDEO GAMES

Game development is related not only to technical issues or the broader scope of video game development from the perspective of developers or producers. It is also important to properly identify and tailor the content resulting from a video game to the appropriate age category of end users, i.e. gamers. When buying a video game, probably each of us has paid attention to the numbers that usually appear on the back cover – they indicate precisely the minimum age of the player.

Age classification systems – binding regulations in Poland and around the world

First of all – there are no uniform and comprehensive age classification systems for video games at the national or EU level. If they already exist-they are not binding, but informative. On the basis of the classification (designation) it is possible to determine for which age group the game is suitable according, of course, to the creators of these very classification systems.

Age classification systems play a very important role in protecting children and young people from inappropriate content on the Internet. Their main purpose is to ensure compliance with ethical principles and to protect users from content that may be harmful to their development. In addition, the use of age rating systems is often required by laws in various countries, which means that video game producers and online content providers must use this mechanism to comply with legal requirements.

Age rating systems allow access to content only for those who have reached a certain age or have been confirmed to be of legal age. This ensures that children and young people are protected from content that may be harmful to them. The use of age-classification systems can help avoid legal consequences associated with non-compliance with laws on the protection of children and adolescents on the Internet.

In doing so, it should be emphasized that depending on the country, different age classifications, different classification systems will apply. The most important classification systems that are widely applicable are: PEGI (Pan European Game Information), applicable in 38 European countries (not in all EU member states – e.g. limited application in Germany), and ESRB (Entertainment Software Rating Board). In addition, mention should be made of the USK (Unterhaltungssoftware Selbstkontrolle) system, which was developed in Germany, and the age classification system in effect in the UK, i.e. the BBFC (The British Board of Film Classification).

a. PEGI:
As mentioned above, this is the system in force in the vast majority of European countries. It is the most popular system. Interestingly, however, it is in force in perhaps non-obvious countries, such as Kosovo, for example, and in Germany, for example, it is used in a limited way due to the existence of the internal USK system (about which more later). As an aside, it is worth pointing out that there are slight differences in age categories in Finland and Portugal compared to the rest of the countries covered by the PEGI age classification system.
As for the classification itself, PEGI operates on the principle of age ratings, which provide guidance to consumers, including parents in particular, to help make a choice when purchasing a particular product for a child. PEGI rates games by age, taking into account their content, such as violence, vulgarity, sexuality, drugs, fear or discrimination. Each element is evaluated individually, and an overall age category is then assigned. Importantly, however, the PEGI ranking only provides information on whether a video game is suitable for a particular age group – it does not take into account the level of difficulty.
PEGI is a voluntary system, not a law, but most game manufacturers use it voluntarily and place appropriate PEGI-compliant labels on their products. Although PEGI is not legally binding, there are regulations in some European countries that require the use of the PEGI system on the packaging and advertising of video games to ensure that children and young people are protected from inappropriate content. In Poland, PEGI is used as a standard for evaluating games, but it has no legal force.
b. ESRB:
The ESRB (Entertainment Software Rating Board) is an American rating (age rating) system for video games and other interactive multimedia applications. It was established in 1994 by the Interactive Digital Software Association (now the Entertainment Software Association) to provide parents and caregivers with information about the content of video games and their age-appropriateness.

The ESRB evaluates games for their content and assigns them the appropriate age category, and includes descriptions of content that may be unsuitable for some players on game packages. The system is voluntary and its use is voluntary for video game manufacturers and distributors. The ESRB is one of the most popular rating (age classification) systems for video games in the world, and its ratings are widely accepted in the United States and Canada. The ESRB is also sometimes used by video game developers from other countries who want to sell their products in the U.S. market.

The ESRB (Entertainment Software Rating Board) is a rating (age rating) system that is voluntary and has no legal force in most countries. ESRB designations and ratings are not binding in a legal sense and are generally not required by law. However, in some U.S. states, such as California, Illinois, Minnesota and New York, there are laws that require video game retailers to comply with rating systems (age classifications), including the ESRB. In these states, retailers must comply with ESRB ratings and labels in order to sell video games. Violations of these laws can lead to fines and other penalties.

In addition, many video game retailers and manufacturers voluntarily adhere to rating systems (age classifications), including the ESRB, to ensure that their products are appropriately matched to the age and maturity of their audiences. Most video game stores in the U.S. also require games to be labeled according to the ESRB in order to sell them.
c. USK:
USK (Unterhaltungssoftware Selbstkontrolle) is a German rating (age classification) system for video games and other interactive media, created in 1994.
In addition to age categories, the USK also rates the content of games for violence, sexuality, drugs and other controversial content. Each game is additionally given a content description that tells what it contains and what the potential risks are. The USK is voluntary and does not have the force of law, but most video game retailers in Germany follow the USK ratings and label their products according to the system. This is due to the fact that many stores in Germany refuse to sell games without USK labels, and some German states require games to be labeled according to USK. USK is one of the most recognized rating systems for video games in Europe and is widely accepted by video game distributors and manufacturers in Germany.
USK labels and ratings are not binding in a legal sense, but there are laws in some German states that impose requirements on video game sellers to comply with the USK rating system. In the state of Baden-Württemberg, the Jugendschutzgesetz requires that video games be labeled in accordance with the USK, and their sale is prohibited to persons under a certain age. In the rest of Germany, compliance with USK ratings is recommended but not legally required.
d. BBFC:
The BBFC (British Board of Film Classification) is the British rating (age classification) system for movies and video games.
The BBFC is legally required to classify films in the UK, but for video games its ratings are not legally binding. However, most video game retailers in the UK adhere to BBFC ratings and mark their products according to the system, as many retailers do not sell games without BBFC labels. In addition, there are regulations governing the sale of video games in the UK, which mandate that retailers ensure that customers have access to information on BBFC age ratings prior to purchase.

Unfortunately, some game developers may not adhere to age requirements and include adult content in games that are labeled for younger players.However, most game developers and distributors adhere to age ratings and use age rating systems to ensure that their games are appropriately matched to the age and maturity of their audience.

CONCLUSIONS:

While the use of age rating systems is not mandatory, it is a relatively simple and accessible tool to help demonstrate that a game developer has taken care to ensure that minors do not access content that is inappropriate for them. In view of the fact that there is no legal obligation to use age ratings, it is primarily the responsibility of parents, not game developers, to ensure that their children do not have access to inappropriate content. However, manufacturers should give parents an easy way to make judgments in this regard – including by placing appropriate labels on game packages.

Adherence to an age verification system also shows the manufacturer’s solidarity with the community in taking care to limit access to content inappropriate for minors, and can also have a positive impact on the manufacturer’s assessment as an ethical entity in its business.

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